![]() ![]() Alternative- Modified variant of “Default Random” that swaps enemy spawns more often.Brutal Doom Classic- Spawns strictly the monsters, items, and weapons you encounter in good ‘ole vanilla Brutal Doom.Default Random- All weapons, enemies, items spawn in a “balanced” random fashion independent of what level the player is on.This is the way Project Brutality was meant to be played. This means you’ll discover the more powerful and advanced weapons, items, and enemies as you beat more levels. Dynamic Progression- This is the highly recommended spawn preset because it dynamically adjusts the spawning as you progress further through the game, guaranteeing the most balanced-paced experience.This will affect the type of weapons, items, and monsters that will spawn throughout the game world. Spawn Presets- With the expanded arsenal and bestiary in Project Brutality, it is in YOUR hands to choose how you want your play-through to be.Refer to the following for information on the settings that this sub-menu consists of, starting with the spawn presets. This is where you can customize your game from a number of ways, ranging from visual effects, to gameplay features, and even what you’ll encounter in the game world. The “Project Brutality” option in the main menu or option menu will take you to exclusive settings from where you can customize many features that affect your game. Let’s first discuss the new Menu Options and Features: With a wide variety of options, presets, game modes, you’ll never experience the same play-through twice. Project Brutality allows the player to choose however they wish to play brutal doom. ![]() Project Brutality is the single most extensive mod that stays true to the lore of Brutal Doom and lets the players themselves choose however they wish to experience Brutal Doom. Every single feature- weapons, monsters, player abilities, sound, visuals- were all carefully developed and crafted to guarantee the ultimate brutal doom experience. This is the ultimate Brutal Doom expansion pack, that adds tons of new content into the game that infinitely increases replay value. Partially tested with GZDoom 4.1.3 & 3.5.It is a new year, and a new version of Project Brutality is now available for the DOOM community to enjoy. Fixed many missing/buggy death animations for Zombie Scientist (with axe) and pistol/rifle zombies, (errors from Brutal Doom 21) Fixed SSG from giving too much ammo (12), back to default 4 Fixed rocket, pyro, ssg, qsg, plasma & ZSpecOps Zombie heights (they arn't too tall now) Grenade damage and armour save modifier closer to Brutal Doom 21 (pre-patch) Slightly higher 'weak' monster HP (Imps and Zombies) Mod name "BD21 XVME 1.3.1 brutal doom 21 MONSTERS ONLY addon" Download the altered BDpatch21.0.3 and main file bd21_xvme1.3.1_TPR_(MonstersOnly) from. If you use this in Doom 2 or other WADS there might be too many of these strong monster variants.Īn attempt at a monsters only version has been made. Is intended only for Doom1 so that Revenants, Arachnotrons, Mancubii, Barons, Archviles, Commandos and Pain Elementals and mini masterminds will spawn (small chances to replace rifle zombie, pinkys and imps and hell knights). Optional: BD_SniperRifle_TPR (works well with the Sniper mod so sniper Zombie will drop a sniper)Ĭompatible weapons that drop from relevant monsters Good to download the sister addon = bdv21mut_ewm & Tomtefars light (so quad shotgun, doom movie rifle, hell rifle, unmaker and compact SMG drop from new enemies and many other changes, new revolver, smoke on casings//minigun, railgun&bfg10k, autoshotgun&assaultshotgun, mancubus flamer all have seperate ammo) Optional monsters drop ammo not guns: if you don't want to get all the high level weapons in the early game from monster drops. ![]() Optional: bd21_xvme1.3.1_TPR_Monsters drop ammo not guns (Optional)īd21_xvme1.3.1_respawner_TPR_(21.0.3 patch) ![]()
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